Thursday, February 11, 2010

Texturing!

This is the finished work for the first texturing project. I found it to be very informative to do this project. I was able to learn a great deal by asking the others around me, watching tutorials, and looking for help on the internet. Most of the class tutorials didn't help much but the actual project itself was why I learned as much as I did.



This is the final camera view in Maya before rendering.



One of the most helpful ways to texture for me, was the ability to use Photoshop. I took the banana and did an automapping of it, then exported it into Photoshop as an obj. I then found an image online and was able to project and paint the image onto the model. It was then exported back into maya as an obj. There are endless ways to do it, but this worked fine for this project. If given more time, I would have most likely tried a bit more of a lengthy aproach, only to have specific and direct control of the details.



This is work flow for the banana. At first the way of thinking in nodes for maya was confusing, but once I figured it out, it was a piece of cake.



Pear



Apple



The orange was done procedurally. Again once, I was able to figure out the nodes for Maya it was much easier to do this. After the connections were made it was just tweeking and that takes a long time!



Figuring out how to do the subsurface scattering was as easy as looking up a tutorial online. I did this so I could keep going back and referring to it, step, by step. The tweeking was the hardest part. It took a few hours to get it to look even half way decent. Moving the lights really helped to achieve the proper look.



These are the adjustments that took hours!